


The ultimate intrigue character, the Shady Dealer is a smuggler of a thieves guild or a black market merchant. This is just a rough idea and I definitely wouldn’t use this for every single creature unless your campaign is just riddled with magic items.ĭungeons & dragons D&D 5e homebrew house rules D&D DnD 5e DnD dungeons and dragons new rules custom rules magic resistance damage resistance 3.5e D&D 3.5e DnD 3.5Eįour new homebrew roguish archetypes for the D&D 5e rogue: the Shady Dealer, the Gambler, the Firebug, and the Grave Robber! The idea is reminiscent of 3.5e’s Damage Reduction, where only certain weapons could harm a creature unless the attacker hit very, very hard (often needing to deal over 10 or over 15 just to deal more than 1 damage!)

Instead, give monsters immunity to weapons below a certain rarity. For a high-damage barbarian, fighter, monk, ranger, or rogue, this is essentially an annoyance rather than a deterrent. Such a creature is meant to be difficult or tricky to fight without magic weapons, but instead only sets the player(s) back a few rounds. Magic Item RequirementĬertain monsters already require magic or magic items to fight it and they just have resistance to non-magic weapons. So here is a little tweak I made which you can use as you wish.

This would make it easier for a DM to keep a creature alive for plot reasons and allows players to feel advancement as they level up. However, in the case of much more powerful creatures, I think it might be useful to give them some sort of resistance against low-level characters. I have always loved this idea because it makes it feel like you can beat anything if you are clever or careful enough. I understand that this is the point of the system’s Bounded Accuracy where even lower level characters and wizards can hit a higher-level monster, and uses Hit Points as a scaling tool instead. So as I’ve been playing, I have noticed that it is almost impossible to not hit a creature in D&D 5e, no matter what class or level you are. If you want to get early drafts of content and access to our Discord, as well as a shot at playing D&D with our Wednesday stream (which cycles out Patron guests), be sure to become a Patron! Dungeons and Dragons DnD 5e Homebrew Speedrun GDQ D&D class You can find the class over at my Patreon as a public post:Īnd here’s one of the pages to see what you’re in for:
#NON SERIOUS 5E HOMEBREW CLASSES HOW TO#
Let me know if you end up with any cool stories using this class! It was initially inspired by the idea of “now that we’ve run the Tomb of Annihilation and know the location of the tomb and how to beat the traps, we could probably speedrun it!” Some day I hope to do so. The class has tons of references to famous tricks from various speedruns, like Ocarina of Time, Mario 64, Dark Souls, Celeste, and Half-Life! See which ones you can identify! The class has three subclasses, called Speedrun Categories: Any Percent, 100 Percent, and No Major Glitches. Definitely save this for a one-shot or a game where balance is less of an issue. They use Intelligence and Dexterity and utilize Trick points to perform outrageous glitches, some of which can completely break the right adventures. The Speedrunner is a mix between a monk and a rogue with high damage potential and high mobility. AGDQ has been going on this week and has been as entertaining as always! Therefore, I decided to finalize a homebrew class I’ve had on the backburner for a while: the Speedrunner class!
